2D platformer
Sound ON for the best experience!
"Unlock the power of an enchanted pickaxe and use its abilities to climb, teleport and fight through a treacherous cave in an attempt to get back out"
2 Animators
3 Graphical Artists
3 Level Designers
5 Programmers
12 weeks halftime
Unity as level editor
Made with custom engine provided by TGA
Level designing and decorating all four levels together with my LD colleagues, switching ownership
Sound design (Music and SFX)
Wrote the dialogue and letters (expect for trailer)
Member of metric, sound and concept taskforce
Made the trailer
Me and my fellow LD's started of strong by using Miro for flowcharting out the whole experience. It was very useful for coming up with a solid game progression and we used it throughout the whole project to keep track on our progress. Worth mentioning is that we used Taiga as our real agile tool.
My main tasks were blockout and whiteboxing, but I also came to work on many other things, like the game’s music and sound effects, creating most of the music and sounds within the game. I also worked on the games narrative.
One of the key takeaways for me is the vital importance of good communication and collaboration, especially when things get challenging. We arguably aimed a bit too high with this project, not realising the challenges that came with having the programmers starting to write their own engines with TGE. This ambitious approach however likely led to significant learning and growth for the entire team.