Eggscapism

Three-dimensional puzzle adventure

Sound ON for the best experience!

A TGA group project by:

"Trapped in an Arctic lab with a Giant Egg, you must find a way to send an urgent message for help in this 1940s first-person puzzle adventure Game."

Project overview

Team

  • 3 Animators

  • 4 Graphical Artists

  • 3 Level Designers

  • 5 Programmers

  • 3 Technical Artists

Time

  • 4 weeks halftime

Engine(s)

  • Designed within Unreal

  • Built and run with the groups custom engine

My Contribution

  • Level designing the level with my LD collogues, switching ownership

  • member of story, puzzle, and level design taskforce

Gallery

Reflections

An incredibly short project, mostly used as a way to "help" programmers set up and starting writing their own engines, and to create a pipeline for future projects.

The group had a bit of a rocky start, so I worked on improving our team's organization and communication, the pipeline, and contributed to level design by concepting and blocking out the level. The project was challenging but provided valuable lessons for future project management, team collaboration, and peoples well-being.