Cyberrun

Endless runner

A TGA group project by:

"Run from the police in the dusky streets of a metropolic city in the year 2077"

Project overview

Team

  • 2 Animators

  • 4 Graphical Artists

  • 2 Level Designers

  • 5 Programmers

Credits at the end of the trailer!

Time

  • 6 weeks halftime

Engine

  • Unity

My Contribution

  • Responsible for Level designing level 1. Level design of level 2 switching ownership.

  • Set Dressing level 1 and level 2.

  • Game design

  • Part of metrics taskforce

Gallery

Reflections

This was our first group project at The Game Assembly, completed over six weeks at half-time.

Together with fellow Level Designer Oscar Rehnberg, we began with a strong pre-production phase, closely analyzing our reference game Subway Surfer to understand how its levels, obstacles, and power-ups were structured. Much time also had to be spent on dressing the thousands of meters the levels consisted of, as well as creating many of the necessary prefabs.

The project showed me the importance of clear planning and strong references as there simply were'nt much time to explore ideas. It also showed how important level designers are in keeping everything organized (especially at TGA, where we also work as game designers and don't have the luxury of project managers). It also taught me the need to use project management tools like Taiga more effectively.